Unit 38 Interactive Media Authoring Assignment Of Rents

Presentation on theme: "Integrating Digital Media and Educational Software Applications"— Presentation transcript:

1 Integrating Digital Media and Educational Software Applications
EDN 303Ying WangFall 2008

2 ObjectivesExplain the differences between digital media and multimediaName and define the elements of multimedia and digital mediaExplain the different uses of digital media applicationsDiscuss digital media applications on the WebChapter 5: Integrating Digital Media and Educational Software Applications

3 Objectives Identify various K-12 software applications
Specify what is meant by an interactive mediaExamine the uses of digital media authoring software programsExplain why digital media applications are important for educationChapter 5: Integrating Digital Media and Educational Software Applications

4 What is Digital Media?Multimedia incorporates a variety of elements, including text, graphics, audio, video, and animationDigital media technologies allow users to create new forms of interaction, expression, communication, and entertainment in a digital formatChapter 5: Integrating Digital Media and Educational Software Applications

5 This Interactive multimedia software application helps students learn about the human body
Chapter 5: Integrating Digital Media and Educational Software Applications

6 Any clickable object in a digital media presentation can function as a link
Chapter 5: Integrating Digital Media and Educational Software Applications

7 What is Digital Media? Text Create words, sentences, and paragraphs
Textual effectsMenusChapter 5: Integrating Digital Media and Educational Software Applications

8 What is Digital Media? Graphics
Illustrate concepts more vividly than textVisual learnersNavigation elementsClip artPresentation graphics and digital media authoring softwareChapter 5: Integrating Digital Media and Educational Software Applications

9 What is Digital Media? Animation
A graphic that has the illusion of motionAnimation and Virtual Reality AnimationFigure 5-6Chapter 5: Integrating Digital Media and Educational Software Applications

10 What is Digital Media? Audio Music, speech, or any other sound
Capture with microphone, CD, DVD, radio, or other audio input deviceMIDIPurchase audio clipsChapter 5: Integrating Digital Media and Educational Software Applications

11 What is Digital Media? Video
Photographic images that are played back at speeds of 15 to 60 frames per second and provide the appearance of full motionVideo compressionMoving Pictures Experts Group (MPEG)CODECChapter 5: Integrating Digital Media and Educational Software Applications

12 Digital Media Applications
Involves the use of digital media technology in education, business, and entertainmentSimulationsChapter 5: Integrating Digital Media and Educational Software Applications

13 Digital Media Applications
Computer-Based Training (CBT)Reduced training time and costTeach new skillsCoursewareInstant feedbackSelf-pace studyUnique contentUnique instructional experienceOne-on-one interactionChapter 5: Integrating Digital Media and Educational Software Applications

14 Digital Media Applications
Electronic Books and ReferencesElectronic bookDigital text that uses links to give the user access to informationE-bookiPod BooksChapter 5: Integrating Digital Media and Educational Software Applications

15 Digital Media Applications
Electronic Books and ReferencesElectronic referenceDigital version of a reference bookPhotographs, audio and video clips, and detailed illustrationsOften used in health and medicineChapter 5: Integrating Digital Media and Educational Software Applications

16 Chapter 5: Integrating Digital Media and Educational Software Applications

17 Digital Media Applications
How-to guidesInclude step-by-step instructions and interactive demonstrations to teach practical skillsLandscaping exampleChapter 5: Integrating Digital Media and Educational Software Applications

18 Chapter 5: Integrating Digital Media and Educational Software Applications

19 Digital Media Applications
Digital Media Newspapers, Magazines (E-zines), and JournalsDigital version of a newspaper or magazineDistributed via CD, DVD, or the World Wide WebElectronic magazines (e-zine)Companion Web sitesOnline education journalsChapter 5: Integrating Digital Media and Educational Software Applications

20 Chapter 5: Integrating Digital Media and Educational Software Applications

21 Digital Media Applications
Entertainment and EdutainmentGamesMusicInteractive musicEdutainment - both educational and entertainingChapter 5: Integrating Digital Media and Educational Software Applications

22 Chapter 5: Integrating Digital Media and Educational Software Applications

23 Chapter 5: Integrating Digital Media and Educational Software Applications

24 Digital Media Applications
Virtual reality (VR)Use of a computer to create an artificial environment that appears and feels like a real environment and allows the user to explore space and manipulate the settingSpecialized headgear, body suits, and glovesVR on the WebChapter 5: Integrating Digital Media and Educational Software Applications

25 Chapter 5: Integrating Digital Media and Educational Software Applications

26 Figure 5-21The Web allows students to take virtual tours of many historical places all over the worldChapter 5: Integrating Digital Media and Educational Software Applications

27 Digital Media Applications
Information KiosksComputerized information or reference center that allows you to select various options to browse through or find informationTouch screensChapter 5: Integrating Digital Media and Educational Software Applications

28 Digital Media Applications
Digital Media and the World Wide WebPart of the InternetOnline radio stationsMovie rental sitesGamesChapter 5: Integrating Digital Media and Educational Software Applications

29 Digital Media Applications
Web-based Training (WBT) and Distance LearningWeb-based trainingComputer based training on the WebMany organizations use WBTFree or fee-basedChapter 5: Integrating Digital Media and Educational Software Applications

30 Digital Media Applications
Web-based Training (WBT) and Distance LearningDistance LearningWeb-based educationDistributed learningWeb-based courseWeb-enhanced courseChapter 5: Integrating Digital Media and Educational Software Applications

31 Digital Media Applications
Colleges and UniversitiesStudents attend class from home or at any time that fits their scheduleChapter 5: Integrating Digital Media and Educational Software Applications

32 Digital Media Applications
High SchoolsPrevent school overcrowdingPool resourcesLink studentsWeb-enhanced coursesInteract with subject area expertsChapter 5: Integrating Digital Media and Educational Software Applications

33 Digital Media Applications
Professional Development TrainingEasy and more convenient way to train teachersSelf-pacedInstructor-ledChapter 5: Integrating Digital Media and Educational Software Applications

34 K-12 Educational Software Applications
Software products used to support teaching and learning of subject-related contentInteractive multimedia applicationsMany designs, forms, and curriculum levelsChapter 5: Integrating Digital Media and Educational Software Applications

35 K-12 Educational Software Applications
Computer-Assisted Instruction (CAI)Software to help teach facts, information, and/or skills associated with subject-related materialsChapter 5: Integrating Digital Media and Educational Software Applications

36 K-12 Educational Software Applications
Drill-and-Practice SoftwareFirst supplies factual informationUses repetitive exercisesAlso known as skills-reinforcement softwareRemediationChapter 5: Integrating Digital Media and Educational Software Applications

37 K-12 Educational Software Applications
Educational GamesContains rules that allow the student to compete between other students or the gameProblem-solving environmentsChapter 5: Integrating Digital Media and Educational Software Applications

38 K-12 Educational Software Applications
TutorialsHelps individuals learn to use a product or conceptMany software products contain built-in tutorials to teach software to userChapter 5: Integrating Digital Media and Educational Software Applications

39 K-12 Educational Software Applications
Educational SimulationsModels some event, reality, real-life circumstance, or phenomenonEducational computer simulations on the WebChapter 5: Integrating Digital Media and Educational Software Applications

40 K-12 Educational Software Applications
Integrated Learning SystemsComplete educational software solution in one packagePre-testsInstruction based on diagnostic dataContinuous monitoringVariety of formatsMultiple levelsChapter 5: Integrating Digital Media and Educational Software Applications

41 K-12 Educational Software Applications
Curriculum-Specific Educational SoftwareHigh quality interactive and multimedia educational programsAvailable on CD and DVDInstalled on school networksAvailable on the WebChapter 5: Integrating Digital Media and Educational Software Applications

42 K-12 Educational Software Applications
CreativityStudents can completely control the design of their projectsSome applications provide ideas and pre-made backgroundsChapter 5: Integrating Digital Media and Educational Software Applications

43 K-12 Educational Software Applications
Critical ThinkingStimulate students to use critical thinking skillsStudents are presented with a problem and a variety of ways to solve the problemChapter 5: Integrating Digital Media and Educational Software Applications

44 K-12 Educational Software Applications
Early LearningDesigned for PreK-3 studentsProvides a jumpstart on learningEngaging graphics and a variety of activitiesChapter 5: Integrating Digital Media and Educational Software Applications

45 K-12 Educational Software Applications
ESL/Foreign LanguageProvides K-12 students with assistance in learning English and other languagesChapter 5: Integrating Digital Media and Educational Software Applications

46 K-12 Educational Software Applications
Language ArtsSupport students throughout the reading and writing processEncourages students to learn critical skillsChapter 5: Integrating Digital Media and Educational Software Applications

47 K-12 Educational Software Applications
MathHelp students learn mathematicsSkill practice and problem solvingChapter 5: Integrating Digital Media and Educational Software Applications

48 K-12 Educational Software Applications
ScienceHelps students learn a variety of science conceptsChapter 5: Integrating Digital Media and Educational Software Applications

49 K-12 Educational Software Applications
Social StudiesEncourage higher-order thinking skillsProvide reinforcement of factsAllow students to define their own pathChapter 5: Integrating Digital Media and Educational Software Applications

50 Creating and Presenting Digital Media Presentations
Digital media presentations involves producing various digital media elements, defining the elements’ relationships to each other, and then sequencing them in an appropriate orderMicrosoft PowerPointPhoto StoryApple iLifeChapter 5: Integrating Digital Media and Educational Software Applications

51 Figure 5-46Chapter 5: Integrating Digital Media and Educational Software Applications

52 Creating and Presenting Digital Media Presentations
Data ProjectorsProjects the image from your computer screen onto a large screenHave come down in price over the past couple of yearsChapter 5: Integrating Digital Media and Educational Software Applications

53 Creating and Presenting Digital Media Presentations
Interactive WhiteboardsIncreasingly popularSMART BoardProject image onto boardTouch sensitive surface is used to control any computer applicationWrite notes or draw diagramsSchoolPadChapter 5: Integrating Digital Media and Educational Software Applications

54 Chapter 5: Integrating Digital Media and Educational Software Applications

55 Appeals to a variety of learning styles
Why Are Digital Media and Educational Software Applications Important for Education?Appeals to a variety of learning stylesStudents retain 50% of what the see and hearStudents retain as much as 80% when they see, hear, and interact with the learning environmentChapter 5: Integrating Digital Media and Educational Software Applications

56 Chapter SummaryExplain the differences between digital media and multimediaName and define the elements of multimedia and digital mediaExplain the different uses of digital media applicationsDiscuss digital media applications on the WebChapter 5: Integrating Digital Media and Educational Software Applications

57 Chapter Summary Identify various K-12 software applications
Specify what is meant by an interactive mediaExamine the uses of digital media authoring software programsExplain why digital media applications are important for educationChapter 5: Integrating Digital Media and Educational Software Applications

За десять лет их знакомства Стратмор выходил из себя всего несколько раз, и этого ни разу не произошло в разговоре с. В течение нескольких секунд ни он, ни она не произнесли ни слова. Наконец Стратмор откинулся на спинку стула, и Сьюзан поняла, что он постепенно успокаивается.

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